
Games are infiltrating every aspect of daily life. Early-on, “gamification” meant adding simple game mechanics like points, badges and leaderboards to websites and apps. But that’s not what makes games truly compelling. Good games take players on a journey, giving them something the learn and master. Smart companies are creating game-like digital systems that shape real-world behavior, using a blend of intrinsic and extrinsic motivations. In this short talk, we’ll cover 7 Core Concepts for Smart Gamification, and learn to “think like game designers” so we can develop more engaging products and services.
The 7 Core Concepts:
Amy Jo Kim is an internationally recognized expert in online social architecture. She has designed social architecture for Electronic Arts/Maxis/Origin, Digital Chocolate, MTV/Harmonix, eBay, There.com, Yahoo!, and others. Her influential book Community Building on the Web (published 2000), translated into 7 languages, is required reading in universities and game companies around the world. She has a PhD in Behavioral Neuroscience from University of Washington, and a BA in Experimental Psychology from UCSD.
Ally Parker
aparker@techweb.com
Kaitlin Pike
(415) 947-6306
kpike@techweb.com
View a complete list of Web 2.0 Expo contacts.