Ubiquitous computing has been here since at least 2005, but we may not have noticed it. Computers are rapidly fragmenting from expensive general-purpose devices to cheaper specialized networked tools (phones, netbooks, desktop RFID readers, MP3 players, running shoe sensors, etc.). These tools bridge the physical world and the Internet in new ways, often using Web 2.0-style interaction to create unexpected ways to work and play in the real world while simultaneously having the power of the Net available to us. This talk will discuss how mashups between meatspace and the Net have already happened, what the emerging patterns are, and how widgetization is about to jump from social networks to devices and then disappear altogether.
He is a cofounder of Crowdlight, a new networking entertainment startup, ThingM, a ubiquitous computing hardware design, development and manufacturing company. Previously he was a founding partner of Adaptive Path, a San Francisco design consultantcy and Wired Digital’s User Experience lab. ‘Observing the User Experience,’ His book on user research methods, has been continuously in print since 2003 and is used by people around the world who want to understand the relationship between people and products. Reviewers have said that his 2010 book, ‘Smart Things: ubiquitous computing user experience design’ will ‘change user experience practice forever.
Photo credit: Ben Cerveny
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