Building real world game systems means understanding how media is consumed and being where the players are – across platforms. It doesn’t just mean geolocation, or real time messaging, it also means designing for new types of play.
As real-time, real-world interfaces and services like foursquare, social economies, and AR coalesce across multiple and emerging platforms, game design has had to adapt to the realities of changing cross platform media consumption habits. This talk will look at some “boots on the ground” issues and opportunities that are arising at the intersections of geolocation, social economies, real world currency, and behavior change.
Kati London is Vice President at Area/Code, which creates cross-media games and entertainment. London designs and develops opportunities for interacting with others – whether that be for people and plants, residents of Gaza City and Tel-Aviv or gamers playing tag with tiger sharks in the Great Barrier Reef. Her collaborative projects have been featured in the Museum of Science & Industry, the Victoria & Albert Museum, and the Design Museum of London. She frequently speaks on digital/physical hybridization.
At Area/Code, London works with clients that include the BBC, the Carnegie Institute/Girls Math and Science Project, Disney Imagineering, the United Kingdom’s Department for Transport, Nike, Discovery Channel, CBS, MTV and the Peter G. Peterson Foundation.
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