Continuing the theme from his keynote, Gentry Underwood with explore the design challenges of creating social software.
Just as early computer interfaces were complicated and non-intuitive, most web 2.0 software today is socially awkward. As the purpose of the software shifts from manipulating data to interacting with other people, the designer must create solutions that are not only intuitive from an interface perspective, but are also appropriate from a social and cultural perspective.
What does good social software look like? How do teams create social tools that are simultaneously user-friendly and culturally appropriate?
Drawing from IDEO’s experience both with its clients and its own internal tools, Gentry will share deign principles for creating social software that works.
Gentry Underwood specializes in social software design and strategy for IDEO. He heads the Knowledge Sharing department, which designs and deploys tools that help IDEO collaborate internally world-wide. He helps the marketing and communications department make strategic use of social media, and he works with IDEO’s clients and project teams to design effective software for groups and communities.
Prior to IDEO Gentry worked in a number of fields, ranging from software design to psychotherapy to documentary filmmaking. He has a BS in Symbolic Systems and Human-Computer Interaction (Stanford University), an MA in Psychology (Santa Clara University), and an MS in Community Research and Action (Peabody School, Vanderbilt).
Rob Koziura
(415) 947-6111
rkoziura@techweb.com
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Kaitlin Pike
(415) 947-6306
kpike@techweb.com
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