Open source hardware is a term slowly working its way into many new projects and efforts, but what is it? There are a few definitions, some of which come from “open source software,” which is usually considered software’s “source code under a license (or arrangement such as the public domain) that permits users to study, change, and improve the software, and to redistribute it in modified or unmodified form.” So how does this translate to hardware?
This session will focus on electronic hardware, the layers they can be divided into, different document types, licensing concerns, and a show-and-tell of hardware. Because of the openness of the movement it is increasingly being tied to Web 2.0 services.
Phillip Torrone is an author, artist and hardware tinkerer and is senior editor of MAKE. Phillip has authored and contributed to numerous books on programming, mobile devices, design, multimedia, hardware hacking and is a contributing editor for Popular Science. Phillip also co-produces the MAKE audio and video content on the Makezine.com site. In his spare time he helps design open source electronics. Prior to MAKE, Phillip was director of Product Development for creative firm Fallon Worldwide, best known for their award-winning film series.
Limor Fried is a recent graduate of the MIT Media Lab where she earned a Masters of Engineering in Computer Science and Electrical Engineering. For her thesis, Limor developed and built subversive electronic devices, including a pair of glasses that darken whenever television is in view and a jamming device that disables people’s annoying cell phone conversations at the press of a button. She releases much of her work in the form of DIY kits or instruction sets, including persistence of vision displays for bikes, a home brew synthesizer, and a minty iPod charger.
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