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Even though the technology has been around for decades, only now are we starting to see mass production and adoption of touchscreen and gestural devices for the public. Jeff Han’s influential 2006 TED demonstration of his multitouch system, followed by the launches of Nintendo’s Wii, Apple’s iPhone, and Microsoft Surface, have announced a new era of interaction design, one where gestures in space and touches on a screen will be as prominent as pointing and clicking.
But how do you create products for this new paradigm? While most of us know how to design desktop and web applications, what do you need to know to design for interactive gestures?
This introduction to designing gestural interfaces will cover the basics: usability and ergonomics; a brief history of the technology; some elemental patterns of use; prototyping and documenting; and how to communicate that a gestural interface is present to users.
Dan Saffer is an experience design director for Adaptive Path. Millions of people worldwide use the products he’s designed every day. An international speaker and author, his writing on design has appeared in BusinessWeek and many online publications, while his acclaimed book Designing for Interaction: Creating Smart Applications and Clever Devices has been called “a bookshelf must-have for anyone thinking of creating new designs” and has been translated into several languages. His new book Interactive Gestures: Designing Gestural Interfaces will be published by O’Reilly in Fall 2008.
Dan is a member of the Industrial Designers Society of America (IDSA) and the Interaction Design Association (IxDA). He received his Master of Design in Interaction Design from Carnegie Mellon University.